These are the two open-ended jobs you pick up from the Port Quests board, and neither sends you to a fight you have to sail to. A delivery mission hires you to carry someone else’s cargo to a named port; a hunt mission pays a bounty for sinking a set number of ships of a particular rate. Both simply ride along on your ordinary time at sea, which is exactly what makes them attractive: the delivery is the lowest-risk income in the game, and the hunt rewards the fighting you were going to do anyway.
A delivery mission contracts you to move a parcel of cargo from the port you picked it up in to a destination port, for a fixed reward paid on arrival. The detail that makes it so forgiving is that the cargo isn’t yours. With ordinary trading you buy goods with your own coin, so an ambush costs you the whole investment; with a delivery, if you’re caught and sunk you lose only the ship — there’s no cargo value to forfeit, because you never paid for it. That is why it’s a staple of an early bankroll.
You don’t need a dedicated trade ship to run one. The early cargo missions are sized to fit a basic starter hull — you can carry them in a Lynx from your first hours at sea — and larger deliveries simply ask for more hold: parcels come in roughly three sizes by cargo weight — light (around 150), medium (around 180), and heavy (around 500) — so read the board and match the load to your hull. As of 2026 the developers also tuned deliveries so they work as side income while you fight: you can pick one up and carry it in a combat vessel, letting it complete alongside your PvE at sea rather than forcing a separate trading run. The reward scales with the distance between the two ports, so a longer haul pays more.
A hunt mission — sometimes called search-and-destroy — pays a bounty for sinking a set number of ships of a given rate. There’s no instance to enter and no single fleet to clear: the tally fills from your ordinary battles, wherever they happen. On the peace server these are NPC kills — there’s no open-world player-versus-player here — and they accumulate across as many separate fights as it takes. You take the mission, then simply go sailing and fighting; every qualifying ship you sink ticks the counter up until it’s full. The Port Quests board also carries port-battle attack quests as a third category alongside delivery and hunt — see Port Battles.
That makes the hunt a natural companion to the way you already play. A captain who clears NPCs as they cross the open world completes hunts almost incidentally. The reward lands in your Reward Chest, where it persists safely until you collect it at an outpost — quest payouts often arrive as item or wood chests, and some reward items are heavy, so leave a little hold space; see Loki Runes, Chests & Journal — and the qualifying rate is set when you accept it, so read what a hunt asks for before you take it.
This page draws on facts from, and gratefully credits: Aquillas (Eléazar de Damas) — Naval Action User Guide, Rev. 13, May 31 2025 · Naval Action — Steam Developer Announcements · Prezeey — 2026 New & Returning Player Comprehensive Guide (Steam). Prose is original; see how this guide is made.
